Brad Fish's Homepage [Home] [glFont] [Mirage] [Articles] [Links] [Finger bfish@cs.byu.edu] [Mail bhf5@email.byu.edu]
Mirage is a project that I created and am currently working on. In fact, I have to say that it's one of the most exciting projects that I have ever undertaken (in my opinion). Mirage is a 3D modeler. I created Mirage in order to create content for Illusion. Why am I so excited about Mirage? I'm excited because the code is exciting. Designing it and implementing it has been a bunch of fun. I'm also excited about the things I'll be able to create with it. The power of Mirage lies in it's major underlying component.
Mirage is based on MirageGraph, an OpenGL-based scene graph. MirageGraph has the ability to simply "drop in" new 3D entities and primitives. MirageGraph itself also makes use of MirageMath, my OpenGL-based math library. MirageGraph's design is so intuitive that I'm confident it can suit any situation, and I'm excited about the things that can be accomplished with it.
The primary development platform is currently my Windows ME computer. However, MirageGraph is 100% portable to any OpenGL platform. It should be easy to port it to Linux as well.
Last updated: November 03, 2001 09:16:54 PM
Brad Fish's Homepage [Home] [glFont] [Mirage] [Articles] [Links] [Finger bfish@cs.byu.edu] [Mail bhf5@email.byu.edu]